4.04

Equations of lines

Equations of a line in three dimensions 4.04

The equation of a line (Further vectors)
Key results
  • Vector equation: , where is the position vector of a point on the line and a direction vector.
  • Cartesian equation: .
  • The line through points A and B: .
Method
  1. Cartesian to vector form: read the point from the numerators and the direction from the denominators, after making each coefficient of , , equal to 1. For example is .
  2. If a component of is zero, that coordinate is constant: the line has Cartesian equations , .

In practiceWrite the line through and in vector and Cartesian form.

  1. check B: each fraction equals 1
Notes
  • Neither form is unique: any point on the line and any non-zero multiple of give the same line.
  • Check that a point lies on a line by finding from one coordinate and testing it in the other two.

Pairs of lines: intersecting, parallel or skew 4.04

Key results
  • Parallel: the direction vectors are multiples of each other.
  • Intersecting: there are values of and with .
  • Skew: not parallel and not intersecting. This can only happen in three dimensions.
Method
  1. Equate the , and components of the two lines: three equations in two unknowns.
  2. Solve two of them for and , then test the third. If it holds, the lines meet (substitute to find the point); if not, and they are not parallel, they are skew.

In practiceDo and meet?

  1. equate the components
  2. from the first two equations
  3. the third equation fails
  4. The directions and are not parallel, so the lines are skew.
Notes
  • Always use the third equation as a check. Two equations in two unknowns can be solved almost always, which proves nothing.
  • The shortest distance between skew lines is with (see the last section).

Worked examples

Worked example

Show that the lines:

and:

are skew, and find the shortest distance between them.

Show worked solution

The directions are not parallel.

Equating components: , , .

The first gives , the second , and the third then reads , which is false: the lines do not meet, so they are skew.

and:

so the distance is:

Worked example

Write the line through A and B in vector and Cartesian form.

Show worked solution

Direction:

so:

and:

4.04

Equations of planes

Equations of a plane 4.04

The equation of a plane (Further vectors)
Definitions
  • Normal vector: a non-zero vector perpendicular to every line in the plane.
Key results
  • Scalar product form: , where A is a point of the plane and a normal.
  • Cartesian form: , where is a normal vector.
  • Parametric (vector) form: , with , non-parallel vectors in the plane.
Method
  1. Plane through three points A, B, C: find and , take , and find . Check with B and C.
  2. Parametric to Cartesian: , then .

In practiceFind the plane through , and .

  1. use the simpler normal
  2. check B: ; C:
Notes
  • Reading a normal straight off is the quickest step in the topic: has normal .
  • If is a unit vector, in is the distance of the plane from the origin.

Worked example

Worked example

Find the Cartesian equation of the plane through A, B and C.

Show worked solution

and:

Then:

so the plane is:

Check: B gives and C gives .

4.04

The vector product

The vector product 4.04

The vector product (Further vectors)
Key results
  • , also found as the determinant .
  • is perpendicular to both and , with .
  • , and exactly when and are parallel.
  • Area of triangle ABC .
Notes
  • Check a vector product by dotting it with both original vectors: each answer must be 0.
  • The direction follows the right-hand rule, so the order matters for the sign, though not for which line the result lies along.
4.04

Intersections, angles and distances

Where a line meets a plane 4.04

Key results
  • A line is parallel to a plane exactly when .
  • The line of intersection of two planes has direction . A point on it is found by setting one coordinate to a convenient value and solving the two plane equations.
Method
  1. Write a general point of the line in terms of , substitute it into the Cartesian equation of the plane, and solve for . Substitute back for the point.
  2. If the equation reduces to a false statement (), the line is parallel to the plane and does not meet it; if it reduces to , the line lies in the plane.

In practiceFind where meets the plane .

  1. substitute a general point of the line
  2. check:
Notes
  • The foot of the perpendicular from a point P to a plane is where the line meets the plane. Reflecting P in the plane uses twice as large.

Angles between lines and planes 4.04

The angle between a line and a plane (Further vectors)
Key results
  • Between two lines: , the acute angle between the directions.
  • Between a line and a plane: , since the angle with the plane is minus the angle with the normal.
  • Between two planes: , the acute angle between the normals.
Method
  1. Take the direction vector of each line and the normal of each plane, then compute the scalar product and the moduli.
  2. Use for two lines or two planes, and for a line and a plane, because the scalar product gives the angle with the normal.

In practiceFind the angle between the line and the plane .

  1. sine, not cosine, for a line and a plane
  2. to 1 decimal place
Notes
  • The commonest error is using for a line and a plane. The scalar product gives the angle with the normal; the angle with the plane is its complement.
  • The modulus in the numerator gives the acute angle. If the question asks for the obtuse angle between two planes, subtract from .

Shortest distances 4.04

Distance from a point to a plane (Further vectors)
Key results
  • Point to plane : .
  • Between skew lines and : .
  • Point P to a line : find so that , then the distance is the length of that vector; equivalently .
Method
  1. Point to plane: substitute the point into , take the modulus and divide by .
  2. Skew lines: find the common perpendicular , then project the vector joining a point of each line onto it.

In practiceFind the shortest distance between the skew lines and .

  1. check:
Notes
  • Every shortest distance runs along a common perpendicular: to the plane, or to both skew lines. The formulae are projections onto that perpendicular direction.
  • The point-to-plane formula is in the formula booklet; knowing why it works lets you adapt it, for instance to find the distance between two parallel planes.

Worked examples

Worked example

The line:

meets the plane:

Find the point of intersection and the acute angle between the line and the plane.

Show worked solution

Substituting:

so and : the point is .

With:

and:

, so:

and .

Worked example

Find the distance from P to the plane , and the acute angle between the planes and .

Show worked solution

Distance:

For the angle:

so .