1.10

Vectors in two and three dimensions

Vector notation and components 1.10

Components, magnitude and direction (Vectors)
Definitions
  • Vector: a quantity with both magnitude and direction, such as displacement, velocity or force.
  • Scalar: a quantity with magnitude only, such as distance, speed or mass.
  • Zero vector : the vector with all components zero; it has zero magnitude and no defined direction.
Key results
  • A vector can be written in column form or in terms of unit vectors as ; both notations describe the same displacement, and questions move between them freely.
  • , and are the unit vectors of length along the positive -, - and -axes respectively.
  • Two vectors are equal exactly when all of their corresponding components are equal.
Notes
  • A vector carries no fixed starting point: the same components describe the same displacement wherever it is drawn, which is why and a parallel, equal-length arrow elsewhere in the diagram are the same vector.
  • In handwriting a vector is underlined (); in print it is bold (). Write , never , when you mean its length.
  • Column form and -- form contain exactly the same information — pick whichever the question uses, or whichever makes the arithmetic that follows easiest.

Magnitude and unit vectors 1.10

Definitions
  • Magnitude (modulus) : the length of the vector .
  • Unit vector: a vector of magnitude .
Key results
  • In two dimensions ; in three dimensions , the three-dimensional extension of Pythagoras.
  • The unit vector in the direction of is .
  • Scaling behaves predictably: for any scalar .
Method
  1. To construct a vector of stated length in the direction of : compute , divide by it to get the unit vector, then multiply by , giving .

In practiceFind a vector of length 15 in the direction of .

  1. the unit vector
  2. check: length
Notes
  • A magnitude is never negative, and only for the zero vector.
  • The signs of the components are lost inside the squares, so a unit vector must be built from the original vector, not from its magnitude alone.
  • Dividing by to get is only valid when — the zero vector has no direction, so it has no associated unit vector.

Magnitude-direction form in two dimensions 1.10

Key results
  • A two-dimensional vector has magnitude and direction satisfying , usually measured anticlockwise from the positive -direction.
  • Converting back: and .
  • Elementary direction work of this kind is done in degrees, consistent with the rest of the course's non-calculus trigonometry.
Notes
  • A calculator's returns an angle between and , so it gives the wrong answer for vectors pointing into the second or third quadrant — always sketch the vector and adjust by where necessary.
  • In mechanics and navigation the direction is often quoted instead as a bearing, measured clockwise from north as a three-figure angle.
  • Converting between the two forms and back should return the original vector — a quick way to check and were both found correctly before using them further.

Worked example

Worked example

The vector .

Find , the unit vector in the direction of , and the angle makes with the positive -direction.

Show worked solution

The unit vector is:

and as a check:

For the direction,

and since the vector points right and down it lies in the fourth quadrant, so (3 s.f.), that is below the positive -direction.

1.10

Vector arithmetic

Adding, subtracting and scaling vectors 1.10

Adding, subtracting and scaling (Vectors)
Key results
  • Vectors add and subtract component-wise: .
  • Triangle law: placing nose-to-tail after gives the resultant ; equivalently .
  • Subtraction is addition of the reverse vector: , and has the same length as but the opposite direction.
  • Multiplying a vector by a scalar changes its magnitude, and reverses its direction if the scalar is negative, without changing the line the vector lies along.
Notes
  • Vector addition is commutative and associative, which is what makes the parallelogram and triangle constructions give the same resultant.
  • is not generally — the two are equal only when and point in the same direction. Add the vectors first, then take the magnitude.
  • reverses every component's sign, not just one — a common slip is negating only the first component when forming .

Parallel vectors 1.10

Key results
  • is parallel to exactly when for some non-zero scalar .
  • If the two vectors point in the same direction; if they point in opposite directions but still lie along parallel lines.
  • Equivalently, corresponding components are in a constant ratio: .
Method
  1. Divide each component of by the corresponding component of .
  2. If every ratio gives the same value , the vectors are parallel and ; if any ratio differs, they are not parallel.

In practiceIs parallel to ?

  1. every ratio the same
  2. parallel, pointing in opposite directions
Notes
  • Two vectors of equal magnitude need not be parallel, and two parallel vectors need not have equal magnitude — the two properties are independent.
  • If a component of is zero, that ratio can't be formed by division — check that component pairs directly instead (both zero, or neither) rather than dividing by zero.

Worked example

Worked example

Given:

find and the values of the scalar for which .

Show worked solution

Since:

the requirement gives , so or .

Both work:

has magnitude:

and has the same magnitude in the opposite direction.

1.10

Position vectors and geometric problems

Position vectors, displacement and distance 1.10

Position vectors and displacement (Vectors)
Definitions
  • Position vector of a point : the displacement of that point from a fixed origin .
Key results
  • The vector from to is , the position vector of minus the position vector of .
  • The distance between and is , which is exactly the three-dimensional distance formula.
  • Reversing the direction reverses the sign: , though the distance is unchanged.
Notes
  • Subtracting in the wrong order is the single most common vector error; read as 'finish minus start'.
  • Points are written with coordinates, ; their position vectors are written as vectors, . Keep the two notations distinct in a written solution.
  • The distance formula here is exactly the 2D distance formula from Coordinate geometry with one extra squared term — recognising the pattern saves re-deriving it from scratch.

Collinearity and the midpoint 1.10

Collinear points and dividing a line (Vectors)
Definitions
  • Collinear points: three or more points that all lie on a single straight line.
Key results
  • The midpoint of has position vector .
  • Three points , , are collinear if for some scalar , since the two vectors are then parallel and share the point .
Method
  1. Compute and .
  2. Test whether one is a scalar multiple of the other, stating the value of explicitly.
  3. Conclude that the two vectors are parallel and share the common point , so , and are collinear.

In practiceShow that , and are collinear.

  1. parallel, with
  2. The two vectors are parallel and share the point , so , and lie on one line.
Notes
  • Parallel on its own is not enough: two parallel vectors with no shared point describe two distinct parallel lines. The concluding sentence must name the common point.
  • The value of also gives the ratio in which the points divide the line, so it is worth recording rather than discarding.
  • A negative still proves collinearity (the points are parallel, just on opposite sides of ) — don't reject it as a failure, but do state whether lies beyond or on the far side of .

Dividing a line in a given ratio 1.10

Key results
  • A point dividing the line segment in the ratio measured from has position vector — the starting point plus the appropriate fraction of the displacement toward the end point.
  • Expanding gives the symmetric form , which is often quicker to evaluate.
  • The midpoint is the special case , giving .
Method
  1. Identify which point the ratio is measured from — this fixes which of and is which.
  2. Compute the displacement .
  3. Add the fraction of that displacement to , working component by component.

In practice is and is . Find the point dividing in the ratio .

  1. from : of the way
Notes
  • A ratio of from is the same point as a ratio of from — always state, and check, which end the ratio starts from.
  • A quick sanity check: the point should be nearer whichever end has the smaller share of the ratio, so from lands two-thirds of the way along, close to .
  • Both formulas give exactly the same point — use the symmetric form for a quick numeric answer, and the first form when showing the geometric reasoning is what's required.

Angles, and vectors in context 1.10

Key results
  • The lengths of all three sides of a triangle can be found as magnitudes of vectors, after which the cosine rule gives any angle of the triangle.
  • In two dimensions the angle a vector makes with a coordinate axis comes directly from its components by right-angled trigonometry.
  • A particle starting at position vector and moving with constant velocity has position vector at time , and speed .
  • Forces combine by vector addition: the resultant of several forces is their vector sum, and a particle is in equilibrium exactly when that resultant is the zero vector.
Notes
  • The scalar (dot) product is not part of OCR H240 A-level Mathematics, so angles between vectors are obtained here from the cosine rule or from right-angled trigonometry rather than from a dot-product formula.
  • Round angles to 3 significant figures unless the question specifies otherwise, and keep full accuracy in the side lengths until the final step.
  • For an equilibrium question, resolving the forces into components along two convenient perpendicular directions and setting each component's sum to zero is usually faster than working with the vectors as a whole.

Worked examples

Worked example

Points and are given.

Find , its magnitude, the midpoint of , and the position vector of the point that divides in the ratio from .

Show worked solution

Its magnitude is:

The midpoint has position vector:

For dividing in the ratio from :

As a check,

which is indeed two-thirds of .

Worked example

Show that the points , and are collinear, and find the ratio .

Show worked solution

and:

Since:

we have , so and are parallel; as they also share the point , the three points are collinear.

For the ratio,

so .

Confirming with magnitudes:

and:

a ratio of as required.

Worked example

The points , and form a triangle.

Find the size of angle , correct to 3 significant figures.

Show worked solution

Find the three side lengths as magnitudes.

so:

so:

so:

Applying the cosine rule at , where the side opposite is :

So angle:

(3 s.f.).

The triangle is isosceles with , so the other two angles are equal, each:

Worked example

A particle starts at the point with position vector:

m

and moves with constant velocity:

m s

.

Find its position after s, its distance from the origin at that moment, and the time at which it is m from its starting point.

Show worked solution

The position vector at time is:

At :

so the particle is at .

Its distance from the origin is:

m

(3 s.f.).

The displacement from the start is:

whose magnitude is:

— the speed is m s — so gives s.

Note that this is not the same as the distance from the origin, since the particle did not start there.