Vectors in two and three dimensions
Vector notation and components 1.10
- Vector: a quantity with both magnitude and direction, such as displacement, velocity or force.
- Scalar: a quantity with magnitude only, such as distance, speed or mass.
- Zero vector : the vector with all components zero; it has zero magnitude and no defined direction.
- A vector can be written in column form or in terms of unit vectors as ; both notations describe the same displacement, and questions move between them freely.
- , and are the unit vectors of length along the positive -, - and -axes respectively.
- Two vectors are equal exactly when all of their corresponding components are equal.
- A vector carries no fixed starting point: the same components describe the same displacement wherever it is drawn, which is why and a parallel, equal-length arrow elsewhere in the diagram are the same vector.
- In handwriting a vector is underlined (); in print it is bold (). Write , never , when you mean its length.
- Column form and -- form contain exactly the same information — pick whichever the question uses, or whichever makes the arithmetic that follows easiest.
Magnitude and unit vectors 1.10
- Magnitude (modulus) : the length of the vector .
- Unit vector: a vector of magnitude .
- In two dimensions ; in three dimensions , the three-dimensional extension of Pythagoras.
- The unit vector in the direction of is .
- Scaling behaves predictably: for any scalar .
- To construct a vector of stated length in the direction of : compute , divide by it to get the unit vector, then multiply by , giving .
In practiceFind a vector of length 15 in the direction of .
- the unit vector
- check: length
- A magnitude is never negative, and only for the zero vector.
- The signs of the components are lost inside the squares, so a unit vector must be built from the original vector, not from its magnitude alone.
- Dividing by to get is only valid when — the zero vector has no direction, so it has no associated unit vector.
Magnitude-direction form in two dimensions 1.10
- A two-dimensional vector has magnitude and direction satisfying , usually measured anticlockwise from the positive -direction.
- Converting back: and .
- Elementary direction work of this kind is done in degrees, consistent with the rest of the course's non-calculus trigonometry.
- A calculator's returns an angle between and , so it gives the wrong answer for vectors pointing into the second or third quadrant — always sketch the vector and adjust by where necessary.
- In mechanics and navigation the direction is often quoted instead as a bearing, measured clockwise from north as a three-figure angle.
- Converting between the two forms and back should return the original vector — a quick way to check and were both found correctly before using them further.
Worked example
Worked example
The vector .
Find , the unit vector in the direction of , and the angle makes with the positive -direction.
Show worked solution
The unit vector is:
and as a check:
For the direction,
and since the vector points right and down it lies in the fourth quadrant, so (3 s.f.), that is below the positive -direction.
Vector arithmetic
Adding, subtracting and scaling vectors 1.10
- Vectors add and subtract component-wise: .
- Triangle law: placing nose-to-tail after gives the resultant ; equivalently .
- Subtraction is addition of the reverse vector: , and has the same length as but the opposite direction.
- Multiplying a vector by a scalar changes its magnitude, and reverses its direction if the scalar is negative, without changing the line the vector lies along.
- Vector addition is commutative and associative, which is what makes the parallelogram and triangle constructions give the same resultant.
- is not generally — the two are equal only when and point in the same direction. Add the vectors first, then take the magnitude.
- reverses every component's sign, not just one — a common slip is negating only the first component when forming .
Parallel vectors 1.10
- is parallel to exactly when for some non-zero scalar .
- If the two vectors point in the same direction; if they point in opposite directions but still lie along parallel lines.
- Equivalently, corresponding components are in a constant ratio: .
- Divide each component of by the corresponding component of .
- If every ratio gives the same value , the vectors are parallel and ; if any ratio differs, they are not parallel.
In practiceIs parallel to ?
- every ratio the same
- parallel, pointing in opposite directions
- Two vectors of equal magnitude need not be parallel, and two parallel vectors need not have equal magnitude — the two properties are independent.
- If a component of is zero, that ratio can't be formed by division — check that component pairs directly instead (both zero, or neither) rather than dividing by zero.
Worked example
Worked example
Given:
find and the values of the scalar for which .
Show worked solution
Since:
the requirement gives , so or .
Both work:
has magnitude:
and has the same magnitude in the opposite direction.
Position vectors and geometric problems
Position vectors, displacement and distance 1.10
- Position vector of a point : the displacement of that point from a fixed origin .
- The vector from to is , the position vector of minus the position vector of .
- The distance between and is , which is exactly the three-dimensional distance formula.
- Reversing the direction reverses the sign: , though the distance is unchanged.
- Subtracting in the wrong order is the single most common vector error; read as 'finish minus start'.
- Points are written with coordinates, ; their position vectors are written as vectors, . Keep the two notations distinct in a written solution.
- The distance formula here is exactly the 2D distance formula from Coordinate geometry with one extra squared term — recognising the pattern saves re-deriving it from scratch.
Collinearity and the midpoint 1.10
- Collinear points: three or more points that all lie on a single straight line.
- The midpoint of has position vector .
- Three points , , are collinear if for some scalar , since the two vectors are then parallel and share the point .
- Compute and .
- Test whether one is a scalar multiple of the other, stating the value of explicitly.
- Conclude that the two vectors are parallel and share the common point , so , and are collinear.
In practiceShow that , and are collinear.
- parallel, with
- The two vectors are parallel and share the point , so , and lie on one line.
- Parallel on its own is not enough: two parallel vectors with no shared point describe two distinct parallel lines. The concluding sentence must name the common point.
- The value of also gives the ratio in which the points divide the line, so it is worth recording rather than discarding.
- A negative still proves collinearity (the points are parallel, just on opposite sides of ) — don't reject it as a failure, but do state whether lies beyond or on the far side of .
Dividing a line in a given ratio 1.10
- A point dividing the line segment in the ratio measured from has position vector — the starting point plus the appropriate fraction of the displacement toward the end point.
- Expanding gives the symmetric form , which is often quicker to evaluate.
- The midpoint is the special case , giving .
- Identify which point the ratio is measured from — this fixes which of and is which.
- Compute the displacement .
- Add the fraction of that displacement to , working component by component.
In practice is and is . Find the point dividing in the ratio .
- from : of the way
- A ratio of from is the same point as a ratio of from — always state, and check, which end the ratio starts from.
- A quick sanity check: the point should be nearer whichever end has the smaller share of the ratio, so from lands two-thirds of the way along, close to .
- Both formulas give exactly the same point — use the symmetric form for a quick numeric answer, and the first form when showing the geometric reasoning is what's required.
Angles, and vectors in context 1.10
- The lengths of all three sides of a triangle can be found as magnitudes of vectors, after which the cosine rule gives any angle of the triangle.
- In two dimensions the angle a vector makes with a coordinate axis comes directly from its components by right-angled trigonometry.
- A particle starting at position vector and moving with constant velocity has position vector at time , and speed .
- Forces combine by vector addition: the resultant of several forces is their vector sum, and a particle is in equilibrium exactly when that resultant is the zero vector.
- The scalar (dot) product is not part of OCR H240 A-level Mathematics, so angles between vectors are obtained here from the cosine rule or from right-angled trigonometry rather than from a dot-product formula.
- Round angles to 3 significant figures unless the question specifies otherwise, and keep full accuracy in the side lengths until the final step.
- For an equilibrium question, resolving the forces into components along two convenient perpendicular directions and setting each component's sum to zero is usually faster than working with the vectors as a whole.
Worked examples
Worked example
Points and are given.
Find , its magnitude, the midpoint of , and the position vector of the point that divides in the ratio from .
Show worked solution
Its magnitude is:
The midpoint has position vector:
For dividing in the ratio from :
As a check,
which is indeed two-thirds of .
Worked example
Show that the points , and are collinear, and find the ratio .
Show worked solution
and:
Since:
we have , so and are parallel; as they also share the point , the three points are collinear.
For the ratio,
so .
Confirming with magnitudes:
and:
a ratio of as required.
Worked example
The points , and form a triangle.
Find the size of angle , correct to 3 significant figures.
Show worked solution
Find the three side lengths as magnitudes.
so:
so:
so:
Applying the cosine rule at , where the side opposite is :
So angle:
(3 s.f.).
The triangle is isosceles with , so the other two angles are equal, each:
Worked example
A particle starts at the point with position vector:
and moves with constant velocity:
.
Find its position after s, its distance from the origin at that moment, and the time at which it is m from its starting point.
Show worked solution
The position vector at time is:
At :
so the particle is at .
Its distance from the origin is:
(3 s.f.).
The displacement from the start is:
whose magnitude is:
— the speed is m s — so gives s.
Note that this is not the same as the distance from the origin, since the particle did not start there.
Per disputationem veritatem quaerimus